Firearms

The firearms table here provides firearms that exist within the world of San Waterdeep

Proficiency

Because of the high potential damage granted to firearms, a character proficient with a firearm does not automatically add any proficiency bonus to the attack roll. Rather, proficiency with a firearm allows a character to use a bonus action to take the aim action, which adds the character’s proficiency bonus to the attack roll. Without taking the aim action (or if a character is using a firearm without proficiency), the shooter receives only the benefit of a Dexterity bonus on the attack roll.

Sidearm Details

Name Cost Damage Weight Properties
Pistol, Small 150 gc 1d8 ballistics 2 lb. Ammunition (range 30/90), reload (8 shots), concealable, light
Pistol 250 gc 1d10 ballistics 3 lb. Ammunition (range 30/90), reload (12 shots)
Pistol, Automatic 350 gc 2d6 ballistics 3 lb. Ammunition (range 50/150), reload (15 shots)
Revolver 400 gc 2d8 ballistics 3 lb. Ammunition (range 40/120), reload (6 shots)
Pistol, Laser 12,000 gc 3d6 radiant 2 lb. Ammunition (range 40/120) reload (50 shots), restricted

Primary SMG Details

Name Cost Damage Weight Properties
SMG, Light 600 gc 2d6 ballistics 5 lb. Ammunition (range 50/120), burst fire, reload (20 shots), two-handed
SMG, Heavy 900 gc 2d10 ballistics 7 lb. Ammunition (range 60/140), burst fire, reload (30 shots), two-handed

Primary Rifles Details

Name Cost Damage Weight Properties
Rifle, Hunting 800 gc 2d10 ballistics 8 lb. Ammunition (range 80/240), reload (5 shots), two-handed
Rifle, Automatic 900 gc 2d8 ballistics 8 lb. Ammunition (range 80/240), burst fire, reload (30 shots), two-handed
Rifle, Sniper 1,200 gc 3d8 ballistics 10 lb. Ammunition (range 160/400), loading, two-handed
Rifle, Laser 14,000 gc 3d8 radiant 7 lb. Ammunition (range 100/300), reload(30 shots), two-handed, restricted
Rifle, Antimatter 14,000 gc 6d8 necrotic 10 lb. Ammunition (range 120/360), reload (2 shots), two-handed, restricted

Primary Shotgun Details

Name Cost Damage Weight Properties
Shotgun, Double Barrel 900 gc 2d8 ballistics 7 lb. Ammunition (range 30/90), reload (2 shots), two-handed
Shotgun, Tactical 1,200 gc 2d8 ballistics 8 lb. Ammunition (range 30/90), reload (8 shots), two-handed

Ammunition Details

Name Cost Weight
Bullets, Sidearm (10) 10 gc 1 lb.
Bullets, SMG (30) 15 gc 1 lb.
| Bullets, Rifle (20)
15 gc 1 lb.
Bullets, Shotgun (8) 15 gc 1 lb.

Firearms

Modern Magic: San Waterdeep PhantomNimbus